So at this point of the game, Kaer Morhen is empty. Enter the tower and approach the objective marker to proceed. The big changes comes more from the people you bring to Kaer Morhen. Reaching that lever should now be your priority. The mob could not have captured the fortress nor later laid it to ruin without the help of. Please note that of the five decisions you must make to decide her fate, this is not one of them.
This fight won't last long, and you'll be left to cut down even more cannon fodder. When inside the main hall of Kaer Morhen go to the spiral staircase through the kitchen, there in a nook, there is a tome to read. You'll notice that to the left of Vesemir is a steel cage, and to the left of that are some crates. You've got a firefly companion to help you across Skellige. Damn place is crumbling already so I figured every little bit would help secure them all the better.
Enter the cave near the boat, using a cat potion if you need to improve your vision in this dark space. The defenders of Kaer Morhen did what they could to hold back their attackers, but the enemy's strength was overwhelming. When you're inside the keep entrance, dismount from Roach and prepare for a tough fight. You'll begin the process of preparing for the Wild Hunt, and since we don't like to spoil dialog unless it impacts your game, we'll let you navigate through most of it on your own. The Wild Hunt had made it to the very walls of Kaer Morhen. Getting the sword and potions might not be a good idea if you're already well equipped. Enhance your sword and armour at the table and grindstone.
From this point forward the quest is a lot of walking and talking, and for the most part you can choose the conversation options that you desire. Similar to how superior potion recipes also vanish after crafting. Make sure this quest is the one you're tracking, then use your mini map to meet Lambert in the great hall. Roach may shy a few times, too, so be ready to spur her back into action. Warrior after warrior fell to our heroes' blows, but others immediately took their place. Feel free to answer Lambert's questions as you please, as the following conversation is quite lengthy. You should eventually run into Eskel's horse, Scorpion, and you can inspect the bottles at the camp if you wish.
Take the path that leads south and keep an eye on the tracks in front of you. They will stop soon after, but you should find evidence of a goat rubbing itself against a tree. The general theme is deciding between getting an item or recipe, and directly affecting the battle in some way. Climb the wall to the northeast, turning east and passing into the tunnel that leads into the open. I chose to patch up the walls. Why specifically there, you might ask? Feel free to answer any of the questions, or choose conversation options that appeal to you the most.
If you had the snowball fight, but skipped the emperor to go to Velen, you have one positive choice, and three more ahead of you. You need to get Gaspard back to the hut, and along the way you may have to battle it out with a couple of foglets three, to be exact. Anyway, I didn't bother to document parts of the run that just entailed following the quest objectives. The Battle of Kaer Morhen Exit the keep and join Lambert when you're ready to face the Wild Hunt With your preparations complete, it's time to deal with the Wild Hunt once and for all. Be sure to practice your crossbow skills by taking down some harpies, an act which will impress him. Use your Witcher Senses if you must, then call for your horse and follow the tracks along the road and to the river.
Use the arrow keys and enter to exit the store. It's behind a locked door in the fortress wall, so I just climb up the nearby stairs and drop down to the other side. Head south and make your way across the island. However, the dialogue menu is still accessible despite not being able to be seen. Your next task is to close the two portals in the area - using either dimeritium bombs or the Yrden Sign. If you need more dimeritium bombs, you can loot Vesemir's stash on the way.
Escrito originalmente por :you actually clean the armory to get a better weapon, doesnt last long tho,soon enough you find a better one. Plus, you get a lot of nice goodies. Jump in to save Eskel, taking on Caranthir yourself. He will also bring with him and provided they were rescued alive by Geralt in. Focus primarily on closing the portal with your bombs and Yrden, making sure that you can do so without getting overrun by the Wild Hunt. This will lead you to a boathouse in which Lambert expects to find his vessel, but it isn't there. Another thing I noticed is a standard Tundebolt potion appeared along side my Superior Thunderblot.
Keep an eye out for foglets, slaying any that you might come across. Fight the Wild Hunt with Triss Help Triss fight the Wild Hunt warriors Once you reach Triss, prime your shield and knock back any health or attack-enhancing potions that you have to hand. From here, follow the upper wall all the way around - dodging the Wild Hunt's warriors as you go - until you reach the tower at the end. Your witcher colleague is easy to track from the Kaer Morhen signpost. I wish the game had more of this, as in consequences in the worldspace for your witcherin'.